Jason Posted December 30, 2003 Share Posted December 30, 2003 Hi all, Simon Barrick has submitted a great subsurface scattering toolset to od[force]. Yay, Simon! Please look under the codex>rendering:hda section of odforce. He bundled a couple of images in the zip file and here they are: Quote Link to comment Share on other sites More sharing options...
edward Posted December 30, 2003 Share Posted December 30, 2003 Is Simon on the forums? Very cool! Anyone else trying to fire off a sequence render right now? Gonna try to get an .avi in .divx up to see how it reacts to the lights. Quote Link to comment Share on other sites More sharing options...
mark Posted December 30, 2003 Share Posted December 30, 2003 this looks really good, cheers Simon. id be keen to see your demo Edward, if you can post it sometime! Quote Link to comment Share on other sites More sharing options...
edward Posted December 31, 2003 Share Posted December 31, 2003 Ok, go here: http://www.albertlam.vze.com/ Download wax_head.zip. It'll probably be there for only awhile. I'm not sure how that noise got into the depth maps though. PS. It's 320x240 uncompressed avi Quote Link to comment Share on other sites More sharing options...
mark Posted December 31, 2003 Share Posted December 31, 2003 thanks Edward, impressive effect. Quote Link to comment Share on other sites More sharing options...
michael Posted January 3, 2004 Share Posted January 3, 2004 ah...very cool... Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted January 5, 2004 Share Posted January 5, 2004 Hey Simon, I just saw this... Great Job! Lots of good ideas in there! Cheers! -- Mario. Quote Link to comment Share on other sites More sharing options...
sibarrick Posted January 14, 2004 Share Posted January 14, 2004 Hi, I don't usually hang out in this list. Tend to use the sidefx one. Still thanx for the interest in the sub-surface stuff. si Quote Link to comment Share on other sites More sharing options...
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