slamfunk Posted November 8, 2012 Share Posted November 8, 2012 Hi guys, I have created a small flip fluid sim for and I was wondering what method I could use to create points on the surface to instance geo such as leaves and debris onto. I have been doing a little research and I can see that Houdini has some nice volume advection tools but I can't seem to find any straightforward advice on how to create points that float on the surface and inherit the velocity of the fluid... Any ideas? Thanks Quote Link to comment Share on other sites More sharing options...
gui Posted November 8, 2012 Share Posted November 8, 2012 (edited) look for the flip river tutorial in sidefx web page. The guy uses some vop tricks to keep the spray points in the surface. Edited November 8, 2012 by gui Quote Link to comment Share on other sites More sharing options...
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