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Debris/Points on surface of fluid sim?


slamfunk

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Hi guys,

I have created a small flip fluid sim for and I was wondering what method I could use to create points on the surface to instance geo such as leaves and debris onto. I have been doing a little research and I can see that Houdini has some nice volume advection tools but I can't seem to find any straightforward advice on how to create points that float on the surface and inherit the velocity of the fluid...

Any ideas?

Thanks

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