csp Posted November 14, 2012 Share Posted November 14, 2012 I would like to loop an expression-driven animation without using sim (pops or sopsolver), is that possible? I have attached a file as example and I would like the sphere when reach the last point in the line, go back to the 0 point and repeat the same motion in a loop. I know how to do that in pops but I am looking for one more procedural way without sim when changes can be made in real time. It may sounds simple but is tricky for me. cheers loop_animation.hip Quote Link to comment Share on other sites More sharing options...
ben Posted November 14, 2012 Share Posted November 14, 2012 just a little bit of chop is a possible way. loop_animation.hipnc Quote Link to comment Share on other sites More sharing options...
csp Posted November 14, 2012 Author Share Posted November 14, 2012 just a little bit of chop is a possible way. loop_animation.hipnc Thanks, I was trying to achive it in SOPs because with heavy geometry CHOPs can be slow, but I think it will do the job for now. cheers Quote Link to comment Share on other sites More sharing options...
csp Posted November 15, 2012 Author Share Posted November 15, 2012 ben how can make it move in chops in an non linear way from one point to the other as in my example? Quote Link to comment Share on other sites More sharing options...
lukeiamyourfather Posted November 15, 2012 Share Posted November 15, 2012 You could use a TimeShift SOP with the expression '$F % 100' where 100 would be however many frames you want the loop to last. Quote Link to comment Share on other sites More sharing options...
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