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loop animation


csp

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I would like to loop an expression-driven animation without using sim (pops or sopsolver), is that possible?

I have attached a file as example and I would like the sphere when reach the last point in the line, go back to the 0 point and repeat the same motion in a loop.

I know how to do that in pops but I am looking for one more procedural way without sim when changes can be made in real time.

It may sounds simple but is tricky for me.

cheers

loop_animation.hip

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