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Method to find primitives based on number of point


edward

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This in answer to the SESI forum question:

Is there some kind of expression I could use to "select" polygons with more than 4 points ? in order to blast them after, without having to select them in the viewport

( http://www.sidefx.com/forum/viewtopic.php?t=2148 )

Well, here's the attached file.

PS. Does anyone think it's useful enough copy the OTL out and store it on odforce's codex section?

find_quads.hip.gz

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