Verville_Pierluc Posted January 31, 2013 Share Posted January 31, 2013 Hello everyone! First of all, I would like to say that am a new Houdini user! I don't know if my problem is fairly easy to solve , but anyway. Am trying to create a sort of ''automated'' dust system for a chasing Shot. (school project) I would like to transfer the point color attribute from the animated foot to a grid. After that, I would like to isolate the colored points and then emit smoke from them. I searched and I founded that VOP sop could give me great result. I think the key is in the ''Cd[0],Cd[1],Cd[2]'', but i don't know how to use them correctly. I would like to know what is the best way to achieve this type of effect and if am on the track or not. Am very open to every solution. Foot_dust.hipnc Thank you in advance! Pier-Luc V. Quote Link to comment Share on other sites More sharing options...
Oscar Posted January 31, 2013 Share Posted January 31, 2013 it looks like you have the basic set-up already all you need is to use a delete sop and delete the point by expression and use $CG > .9 . That will isolate the geometry thats red. now you can use that as a source for particles/smoke. Quote Link to comment Share on other sites More sharing options...
fayal Posted January 31, 2013 Share Posted January 31, 2013 hi Pier, its amazing effect. hope this file can help. Foot_dust_volume.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Verville_Pierluc Posted January 31, 2013 Author Share Posted January 31, 2013 Hi guys, Thank you for your fast reply. Am currently looking at the file, am sure I will learn a lot from it. I will post stuff as I progress. Thanks again Pier-Luc V. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.