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Foot_dust_effect - Problem


Verville_Pierluc

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Hello everyone! :lol: First of all, I would like to say that am a new Houdini user! I don't know if my problem is fairly easy to solve , but anyway.

Am trying to create a sort of ''automated'' dust system for a chasing Shot. (school project)

I would like to transfer the point color attribute from the animated foot to a grid. After that, I would like to isolate the colored points and then emit smoke from them.

I searched and I founded that VOP sop could give me great result.

I think the key is in the ''Cd[0],Cd[1],Cd[2]'', but i don't know how to use them correctly.

I would like to know what is the best way to achieve this type of effect and if am on the track or not.

Am very open to every solution.

Foot_dust.hipnc

Thank you in advance! ;)

Pier-Luc V.

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it looks like you have the basic set-up already all you need is to use a delete sop and delete the point by expression and use $CG > .9 . That will isolate the geometry thats red. now you can use that as a source for particles/smoke.

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