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Density altered by Speed in Fluid Source


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It seems i ran into a problem here... The Fluid Source shows the density attribute, but it seems I can't get the velocity (using length() to get speed) to alter the density using an if statement in the Density Box. I'm using two object sources in one flipsolver, but I want to vary the density of source A via speed... so it when it slows down, it sinks...

So, source A floats on top of source B, then as source A loses speed, it gains density, and sinks to the bottom.

Edited by remlorestudios
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