Roberto_R Posted April 6, 2013 Share Posted April 6, 2013 (edited) Hey Guys I was wondering is it possible to dynamically fracture an object with something that has already been fractured with Voronoi Fracture. I'm firing a bullet at pre fractures object and wanted to get different size pieces/characteristics on impact. Thanks, If anyone could help I would much appreciate it Edited April 7, 2013 by robertor Quote Link to comment Share on other sites More sharing options...
Roberto_R Posted April 7, 2013 Author Share Posted April 7, 2013 Hey Guys, I thought I would upload the basic version of what I'm working on. Ideally if its possible, I would like to dynamically fracture the pieces being hit. Thanks for your time and looking at my post tree_Bullet1.zip Quote Link to comment Share on other sites More sharing options...
eetu Posted April 7, 2013 Share Posted April 7, 2013 There's a hip over here that might well help you - Quote Link to comment Share on other sites More sharing options...
Roberto_R Posted April 10, 2013 Author Share Posted April 10, 2013 Hi Eetu Thanks for replying back to my post. Last night I figured out it was due to the fact that my pre fractured geometry was to dense for it to dynamically break (make breakable). I just had to save out my bgeo with less details on the inside edges. Thanks for your help again Quote Link to comment Share on other sites More sharing options...
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