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object constraint!


tuangD

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if it is a constraint at the object level use the BlendOP.

ill named, but it will do the job for you.

depending on how/where you a parent the object with the keep position while parent option, you will get the desired results by toggling off all the rotations and scales for the one parent you want to follow.

the BlendOp if used correctly will give all the constraints you want. one pt. two pt. three pt. rotational.

an object's lookat should pass for the up-vector constraint in most cases.

hope that helps.

-k

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