alexhalstead Posted April 13, 2013 Share Posted April 13, 2013 Just trying to Flipbook in 12.5, Mplay opens and outputs the specified frame range but the frames are all black. However Mplay seems to work fine when rendering in Mantra etc. Any one else experienced this or know how to resolve it? Cheers, Quote Link to comment Share on other sites More sharing options...
br1 Posted April 13, 2013 Share Posted April 13, 2013 I'm not having any problem here. Maybe a hardware/driver issue with your graphic card ? Quote Link to comment Share on other sites More sharing options...
alexhalstead Posted April 14, 2013 Author Share Posted April 14, 2013 Hey Bruno, I thought it may be the same thing but I updated my drivers and nothings changed. The weird thing is it was working fine last week so somethings broken along the way... Quote Link to comment Share on other sites More sharing options...
gui Posted April 15, 2013 Share Posted April 15, 2013 Try to render the opengl in the output tab and see what happens. Try to change the viewport mode too, like to h11. Quote Link to comment Share on other sites More sharing options...
Fabiano Berlim Posted April 15, 2013 Share Posted April 15, 2013 Try new production build or even a daily build. Sesi guys are fixing opengl problens almost everyday. Quote Link to comment Share on other sites More sharing options...
gui Posted April 15, 2013 Share Posted April 15, 2013 Didn´t knew that was a new production build available! thanks Fabiano! Quote Link to comment Share on other sites More sharing options...
alexhalstead Posted April 15, 2013 Author Share Posted April 15, 2013 hey thanks for all the replies guys! It seems to be a hip file based issue as I went back to an older scene and it started working again. Quite odd. Cheers Quote Link to comment Share on other sites More sharing options...
malexander Posted April 15, 2013 Share Posted April 15, 2013 Did you have HDR rendering on in the newer file, and off in the old? There was a bug that was fixed for flipbooking on older hardware (pre-GL3) that may have affected how this works. Quote Link to comment Share on other sites More sharing options...
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