Follyx Posted April 16, 2013 Share Posted April 16, 2013 (edited) Hi, is there a chance to find out wich parameters in a Networtk are animated? Cheers an thanks Edited April 16, 2013 by Follyx Quote Link to comment Share on other sites More sharing options...
kleer001 Posted April 16, 2013 Share Posted April 16, 2013 I'm having trouble figuring how this is a trouble. What's the context? Do you have thousands of nodes? Quote Link to comment Share on other sites More sharing options...
Follyx Posted April 17, 2013 Author Share Posted April 17, 2013 well, not thousands of nodes but a huge bunch. And there is one animated parameter wich I dont find. So how would you manage that? Quote Link to comment Share on other sites More sharing options...
kleer001 Posted April 17, 2013 Share Posted April 17, 2013 Whoa yea, that's some big detective work necessary. First, do you know if it's an animated channel or an expression ? That would help you narrow it down. First thing I would do is try to track down the author of the hip file or element that you're importing and ask them. If that didn't work I would open the hip file in a text editor and try to find the keys (probably your best bet). If none of that was productive I would use my last resort and write a python script to go through all the nodes in the scene and print out those that had channels that were animated. Quote Link to comment Share on other sites More sharing options...
Follyx Posted April 17, 2013 Author Share Posted April 17, 2013 ok, thank you. Are you able to write such a python script mate? Quote Link to comment Share on other sites More sharing options...
koen Posted April 17, 2013 Share Posted April 17, 2013 (edited) nodes = hou.root().recursiveGlob('*')for n in nodes: for p in n.parms(): if p.isTimeDependent(): print n.name() + " : " + p.name()[/CODE] Edited April 17, 2013 by koen 3 Quote Link to comment Share on other sites More sharing options...
Follyx Posted April 18, 2013 Author Share Posted April 18, 2013 (edited) Hi Peon, ist this just for keyframed animations or also for expression ones? And in second case: is there a chance to figure out the expression driven animations? Edited April 18, 2013 by Follyx Quote Link to comment Share on other sites More sharing options...
koen Posted April 18, 2013 Share Posted April 18, 2013 When I have a question like that, I usualy just create a very simple scene and play around a bit. It helps me understand what is going on. koen Quote Link to comment Share on other sites More sharing options...
Follyx Posted April 18, 2013 Author Share Posted April 18, 2013 (edited) @koen: Yes youre wright. Also done that ;-) Wrote without my brain :-) Edited April 18, 2013 by Follyx Quote Link to comment Share on other sites More sharing options...
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