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Houdini reorients vector attribs when deforming geometry


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HI.

Is there any way to control at sop level if Houdini transforms all vector attributes or only P and N?

I mean if i create box, add my own vector attrib "blahblah" == 1,0,0 and then add transform sop (or any other deforming sop) and rotate along some axis i get my attrib transformed. What is the logic behind this behavior?

Is it bug or what?)

i understand when it transforms attribs such as P and N, but not all of them. And why do we need Attribute Reorient SOP then (it does exactly the same)?

I can use Add Attribute VOP. It has different modifiers where some of them prevent from transforming attrib. but i think changing (or adding checkbox etc) to AttribCreate SOP would be better.

thanks in advance.

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Houdini only rotates vectors, postitions and normals, just specify the attribute as float with size of 3 and type None or Color and it will not be transformed

And the attribReorient is great if You just have a alembic cache

Edited by sanostol
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  • 2 years later...

Houdini only rotates vectors, postitions and normals, just specify the attribute as float with size of 3 and type None or Color and it will not be transformed

And the attribReorient is great if You just have a alembic cache

 

Hi,

is it possible to specify attribute type to be Normal or Color in VEX?

When I create attribute like this v@abc, then abc is not transformed by Transform SOP.

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