bloomendale Posted May 17, 2013 Share Posted May 17, 2013 HI. Is there any way to control at sop level if Houdini transforms all vector attributes or only P and N? I mean if i create box, add my own vector attrib "blahblah" == 1,0,0 and then add transform sop (or any other deforming sop) and rotate along some axis i get my attrib transformed. What is the logic behind this behavior? Is it bug or what?) i understand when it transforms attribs such as P and N, but not all of them. And why do we need Attribute Reorient SOP then (it does exactly the same)? I can use Add Attribute VOP. It has different modifiers where some of them prevent from transforming attrib. but i think changing (or adding checkbox etc) to AttribCreate SOP would be better. thanks in advance. Quote Link to comment Share on other sites More sharing options...
sanostol Posted May 17, 2013 Share Posted May 17, 2013 (edited) Houdini only rotates vectors, postitions and normals, just specify the attribute as float with size of 3 and type None or Color and it will not be transformed And the attribReorient is great if You just have a alembic cache Edited May 17, 2013 by sanostol Quote Link to comment Share on other sites More sharing options...
bloomendale Posted May 17, 2013 Author Share Posted May 17, 2013 makes sense. thanks again) Quote Link to comment Share on other sites More sharing options...
Juraj Posted October 6, 2015 Share Posted October 6, 2015 Houdini only rotates vectors, postitions and normals, just specify the attribute as float with size of 3 and type None or Color and it will not be transformed And the attribReorient is great if You just have a alembic cache Hi, is it possible to specify attribute type to be Normal or Color in VEX? When I create attribute like this v@abc, then abc is not transformed by Transform SOP. Quote Link to comment Share on other sites More sharing options...
anim Posted October 6, 2015 Share Posted October 6, 2015 setattribtypeinfo() https://www.sidefx.com/docs/houdini14.0/vex/functions/setattribtypeinfo 1 Quote Link to comment Share on other sites More sharing options...
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