MilanSuk Posted June 3, 2013 Author Share Posted June 3, 2013 Turns out that changing bt_cindex was not causing the crash. It was from removing a property associated with a compound object and not forcing it to update before solving. A btModify SOP with "update" set to 1 fixes this. It's still a bug. I check the code, but I can't find a problem. If you can send me your scene, or created new one with this crash, it would help Quote Link to comment Share on other sites More sharing options...
ashrafgh Posted June 3, 2013 Share Posted June 3, 2013 is there a gcc 4.2 version of this binary? Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted June 3, 2013 Author Share Posted June 3, 2013 is there a gcc 4.2 version of this binary? Sorry, 4.4 only Maybe in the future. Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted June 4, 2013 Author Share Posted June 4, 2013 Stay tuned! Today, We are releasing new version 2.0.8 1 Quote Link to comment Share on other sites More sharing options...
csmnt Posted June 5, 2013 Share Posted June 5, 2013 Hey Milan! I have been using your tool a lot in the last days and it really proves to be very flexible! Great work and thanks again! One thing though, I couldn't get working correctly: I would like to apply some rotational force in addition to my directional blast. Turning point force on does apply torque and it already looks more realistic - but its too strong and it seems to be applied on top of the direction. -So how to apply a rotational force only? -I could just use btmodify and set an initial angular velocity - but using it as a force seems easier to control and a bit faster. Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted June 5, 2013 Author Share Posted June 5, 2013 (edited) Hey Milan! I have been using your tool a lot in the last days and it really proves to be very flexible! Great work and thanks again! One thing though, I couldn't get working correctly: I would like to apply some rotational force in addition to my directional blast. Turning point force on does apply torque and it already looks more realistic - but its too strong and it seems to be applied on top of the direction. -So how to apply a rotational force only? -I could just use btmodify and set an initial angular velocity - but using it as a force seems easier to control and a bit faster. thanks, I'm just checking bullet SDK and There is function which is called applyTorque(vector), but I didn't implement it, so At this moment The only way is to use angular velocity. I will add it to BulletSOP, but v2.0.8 doesn't include it Edited June 5, 2013 by MilanSuk Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted June 5, 2013 Author Share Posted June 5, 2013 The latest BulletSOP 2.0.8 - Quote Link to comment Share on other sites More sharing options...
Crush Posted June 9, 2013 Share Posted June 9, 2013 Thank you for this Bullet integration! I´m sure this will be a very helpful addition to the standard physics. Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted June 9, 2013 Author Share Posted June 9, 2013 Thank you for this Bullet integration! I´m sure this will be a very helpful addition to the standard physics. Thanks, please download the latest version, there is a lot of optimalizations under the hood! Quote Link to comment Share on other sites More sharing options...
Guido Zanni Posted November 16, 2013 Share Posted November 16, 2013 Hey Milan! Great work, also realizes a version for Mac? Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted November 16, 2013 Author Share Posted November 16, 2013 Hey Milan! Great work, also realizes a version for Mac? I installed Mavericks, but during compilation I get some linking errors, so It takes time, but I slowly working on it! Quote Link to comment Share on other sites More sharing options...
Guido Zanni Posted November 16, 2013 Share Posted November 16, 2013 I installed Mavericks, but during compilation I get some linking errors, so It takes time, but I slowly working on it! Great!!!!! Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted November 16, 2013 Author Share Posted November 16, 2013 By the way If there is someone who wants to help with compiling BulletSOP under OSX, please let me know on mail: MilanSuk86{at}gmail.com Quote Link to comment Share on other sites More sharing options...
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