luke046 Posted May 29, 2013 Share Posted May 29, 2013 Hello all, I've been doing some CHOPs n pyro test lately. Combining audio with animations is quite an interesting field I think. Also been playing with the pyro shader for different looks, appreciate any thoughts for improvements. My machine is a 2010 macbook pro, so a bit limited. Here's a test with pyro and CHOPs: And a older one with particles: Cheers! 2 Quote Link to comment Share on other sites More sharing options...
Fabiano Berlim Posted May 29, 2013 Share Posted May 29, 2013 Awesome!!! Quote Link to comment Share on other sites More sharing options...
luke046 Posted May 30, 2013 Author Share Posted May 30, 2013 Awesome!!! thank you! Quote Link to comment Share on other sites More sharing options...
old school Posted May 30, 2013 Share Posted May 30, 2013 Want it to go longer to see where you take it next... Quote Link to comment Share on other sites More sharing options...
luke046 Posted May 30, 2013 Author Share Posted May 30, 2013 Hi Jeff, I'm actually rendering a few more seconds but it's the heaviest part(15-25min/frame) so it will take a while. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted May 30, 2013 Share Posted May 30, 2013 great job Lukas. It´s inspiring. I´m just wondering what you will do for your next demo reel....editing the music as well? Quote Link to comment Share on other sites More sharing options...
luke046 Posted May 30, 2013 Author Share Posted May 30, 2013 Thanks Javier! nice to hear. Ha yes I haven't thought about that.. But your right maybe I have to start editing the music now too :/ Quote Link to comment Share on other sites More sharing options...
luke046 Posted May 31, 2013 Author Share Posted May 31, 2013 update, the pyro beat extended 10 s. Same link just replaced it Quote Link to comment Share on other sites More sharing options...
pcbiajante Posted June 3, 2013 Share Posted June 3, 2013 Awesome work Lukas! Congratulations! Quote Link to comment Share on other sites More sharing options...
DanBode Posted June 3, 2013 Share Posted June 3, 2013 This is totally rad dude! Quote Link to comment Share on other sites More sharing options...
luke046 Posted June 3, 2013 Author Share Posted June 3, 2013 thanks guys! Hm might do a hires version with some shader improvements Quote Link to comment Share on other sites More sharing options...
luke046 Posted June 25, 2013 Author Share Posted June 25, 2013 (edited) Hi, I’ve done some more CHOPs driven pyro, but with RBDs as well. Thought I share it here, and any ideas for improvements is highly appreciated (specially on pyro shading/comp in Nuke). Still rendering this on my laptop so a bit limited but trying to optimize for decent renders/time. Fireballs https://vimeo.com/67566626 Some pyro shading and mixing color test. Painting https://vimeo.com/67820300 Here I’ve done a similar example to this fumefx test: https://vimeo.com/65370346, but also from geometry. Maybe this could be useful for example to art direct a colourful smoke from a mood board or so. Stones https://vimeo.com/68041804 And here I use same technique as Painting but emitting from a cracked object. Also pushes the smoke with the velocity from RBD. Rumble With this one I thought would be interesting to use lyrics from a song with the counter and beat from CHOPs. Heart This is the latest one. Here I use one geometry to keep it a constant look, but a counter switches between RBD sims to generate different cracks on the beat. I also added debris pieces flying around with the velocity field. Cheers! Edited June 25, 2013 by luke046 Quote Link to comment Share on other sites More sharing options...
zecko Posted June 28, 2013 Share Posted June 28, 2013 I'm inspired by your work! Quote Link to comment Share on other sites More sharing options...
J.Santos Posted June 28, 2013 Share Posted June 28, 2013 So cool! Awesome job! Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted June 28, 2013 Share Posted June 28, 2013 haha you made my day.... wonderful work..... :-) Quote Link to comment Share on other sites More sharing options...
luke046 Posted June 28, 2013 Author Share Posted June 28, 2013 (edited) Hey thanks guys! Hm here's a similar one but with FLIP instead: Edited June 28, 2013 by luke046 Quote Link to comment Share on other sites More sharing options...
acey195 Posted June 28, 2013 Share Posted June 28, 2013 Great work , I was wondering, is the animation dependent on just the amplitude/volume of the music, or also on the pitch? I'm trying to set up some basics for visualizing audio now, but every time I change the pitch range, or change the pitch resolution, I have to rename all my CHOP channels manually again. Quote Link to comment Share on other sites More sharing options...
luke046 Posted June 28, 2013 Author Share Posted June 28, 2013 Thanks man, glad you like it! Here the animation are based on the amplitude off the two channels, and a counter with a threshold on the amplitude. Be interesting to take out even more sound attributes like the pitch, but I think in my case it can get a bit unclear if to much going on already. Not familiar with that issue, but I try to have the final audio ready before I import to CHOPs. Maybe in your case you need to fix that in CHOPs though. Quote Link to comment Share on other sites More sharing options...
acey195 Posted June 29, 2013 Share Posted June 29, 2013 Well it was not really an issue, more of a feature I thought was missing, but I solved it using this: http://vimeo.com/6930470 The problem with the approach I had earlier, is that I found it not "procedural" enough , but that is fixed now Quote Link to comment Share on other sites More sharing options...
luke046 Posted June 29, 2013 Author Share Posted June 29, 2013 Ah, good you sorted it out. Yeah his tutorials are really great, hope you're audio viz turns out cool! Quote Link to comment Share on other sites More sharing options...
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