valerio tarricone Posted June 29, 2013 Share Posted June 29, 2013 (edited) Hello guys! I'm a student in MA Digital Effect at Bournemouth University, for my master project I'm creating an effect where a body is completely coverd by veins and roots and these veins start to shrink back until the body is completely free. I'm making the effect using an L system with a RAY SOP, I want to use also a fur simulation on the geometry of the L system, but seems that the fur get crazy and start to move in different frames even if the geometry is completely stable, Do you have any idea why I'm having this problem?? Thanks! Edited June 30, 2013 by valerio tarricone Quote Link to comment Share on other sites More sharing options...
valerio tarricone Posted June 30, 2013 Author Share Posted June 30, 2013 you can check my file with the fur problem here: track8b.hipnc Quote Link to comment Share on other sites More sharing options...
valerio tarricone Posted July 3, 2013 Author Share Posted July 3, 2013 so guys anybody knows how to fix this problem?? seems that with one branch works fine.. but start to have problem when I add more than one.. Quote Link to comment Share on other sites More sharing options...
Owl Posted July 4, 2013 Share Posted July 4, 2013 (edited) Hi there, your hip seems to be quite heavy, have you tried to isolate problem? from first glance, i'd say that changing topology of l-systems will defenately be at least a part of problem in this setup and you'r rest is in a wrong place, i'd put it before the ray sop Edited July 4, 2013 by Owl Quote Link to comment Share on other sites More sharing options...
kleer001 Posted July 4, 2013 Share Posted July 4, 2013 You could have the branches inherit UVs from the arm and base the fur on that. You could try an actual vein system: Then, my actual recommendation: You could draw the lines on by hand and then animate their extrusions, widths, and or masks to control the fur. Your arm model looks unnecessarily heavy. Are you familiar with the Remesh SOP? It's great! Quote Link to comment Share on other sites More sharing options...
valerio tarricone Posted July 6, 2013 Author Share Posted July 6, 2013 I have "fixed" the problem using the skeleton of the l system, converting in polygon, using a copy sop with a new geomtry (sphere) and from the new system removing the normal and applying again with a point sop now in a new direction, in the end using this new system as guides for the fur, even if the skin geometry is still the original L system, now in the end is not really perfect 100% but seems to work! Quote Link to comment Share on other sites More sharing options...
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