sanostol Posted July 12, 2013 Share Posted July 12, 2013 clever move and great for all working in a mixed environment. I wonder if it is possible to generate ifds, too. Quote Link to comment Share on other sites More sharing options...
Skybar Posted July 12, 2013 Share Posted July 12, 2013 If you write out your simulations to .bgeos in houdini, would you be able to load them into Maya, granted you point it to an absolute path (I'm guessing relative paths like $HIP/../.. wont work)? Does it support particles and volumes as well as geometry? Quote Link to comment Share on other sites More sharing options...
freaq Posted July 12, 2013 Share Posted July 12, 2013 Amazing tech, and a true privilige to have been involved in the inception! just a few questions that might be usefull as well: Is it possible to pass geometry in from maya to the Hengine and have it process it? can we put multiple OTL's in a row after eachother? can we use Multiple inputs? can we write out the resulting geo as an mb file? how do we apply digital assets to objects/faces/surfaces? (as a material application or as a shelf button on selected geometry?) can we edit the implementation ourselves? licensing? 1 Quote Link to comment Share on other sites More sharing options...
乐琢 Urdro Posted August 15, 2013 Share Posted August 15, 2013 Awesome work! I was hesitated to change my game develop engine. Now I'd better to try unity3d. Quote Link to comment Share on other sites More sharing options...
acey195 Posted October 25, 2013 Share Posted October 25, 2013 I also can't wait <Shameless_Selfplug> For those can also not wait , I created a little plugin for Unity: http://forums.odforce.net/index.php?/topic/18651-unity-importer-for-houdini/ </Shameless_Selfplug> 1 Quote Link to comment Share on other sites More sharing options...
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