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Announcing the Houdini Engine with Experimental Maya and Unity Plug-in


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If you write out your simulations to .bgeos in houdini, would you be able to load them into Maya, granted you point it to an absolute path (I'm guessing relative paths like $HIP/../.. wont work)? Does it support particles and volumes as well as geometry?

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Amazing tech, and a true privilige to have been involved in the inception!

just a few questions that might be usefull as well:

Is it possible to pass geometry in from maya to the Hengine and have it process it?

can we put multiple OTL's in a row after eachother?

can we use Multiple inputs?

can we write out the resulting geo as an mb file?

how do we apply digital assets to objects/faces/surfaces? (as a material application or as a shelf button on selected geometry?) can we edit the implementation ourselves?

licensing?

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