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Fur: Guides Hair Placement


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Hi,

I want to place guide hairs on my character's head but I don't want to use the "Scatter Guides" option as this does not give enough control. If I uncheck this option, I end up with a guide hair per-point. This results in too many guides. If I reduce the polys on my source geo then I end up with a squared-off scalp which has a noticeable effect on the final hair style.

Put simply, I want to retain the original head geometry and place guide hairs at evenly spaced point positions, but not on every point (every 5th point for example). If I do this either by actually deleting geo or just by grouping I still end up with an "unmatched geometry" error on the fur sop.

Does anyone know how I can work around this?

Many thanks,

WD

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Yeah, if I build it from scratch it works, but then I have to re-build all the nice controls you get with the shelf tool. For some reason if I use the shelf tool to create the hair set-up and then try to substitute my own guides, it returns an unmatched geometry error, even when I have manually added the guideorigin attr. I guess I 'm missing something going on in the guides node???

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Yeah Tomas's method is definitely a step in the right direction but i have a lot of strands that go through my models unfortunately :(, and changing in directions can be problematic (parting in hair)

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Morning all,

Has anyone any idea how to attach custom guides to animated geo?

I have sculpted my guide curves and got a nice looking style. I have since had to change the original skin geo but saved out the guides and clumps. The new geo has the same shape but a different point count, so I'm adding the cached out guides from disk. This bypasses the part where the guides are generated from the animated skin geo. So I have static, sculpted guides and animated skin. Can I somehow transfer the animation from the skin to the guides?

Thanks,

WD

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