poppy Posted July 18, 2013 Share Posted July 18, 2013 Hey I've been playing with peeling/ silenthill effect using voronoi fracture + spring SOP. It went well with stll object. But I cant get it to work with deformed object. I've managed to use rest position to maintain voronoi fracture pieces. However, the deformation mass up spring SOP. How can I approach this? Thanks. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted July 24, 2013 Share Posted July 24, 2013 Please post a hip file so we can see what you've done. Quote Link to comment Share on other sites More sharing options...
poppy Posted July 28, 2013 Author Share Posted July 28, 2013 sorry for the delay here is my hip https://docs.google.com/file/d/0B5YvslyxIrEtVmFNS1JSeU1LMjg/edit?usp=sharing Quote Link to comment Share on other sites More sharing options...
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