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Adam Ferestad

Houdini on a Surface tablet

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I am doing some more research using Houdini this year for school and I am planning on upgrading from my current Motorola Xoom tablet to a Microsoft Surface tab, mostly because it can run Windows 8, and by extension Houdini. I am kinda curious what to expect performance wise though.

The research I am doing is basically developing a particle AI for automating an aerial dogfight, so most of the time I will just have two particles interacting, though the goal is to eventually handle more planes and even set up "sides".

So, has anyone tried Houdini on one of these yet who would like to share their experiences?

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The Microsoft Surface runs Windows 8 RT. So you can't run desktop applications on it.

There is a Jailbreak for it, but no one can promise u that it will work and I think performance wise, it can't run it.

You should better go with a laptop!

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The Microsoft Surface runs Windows 8 RT. So you can't run desktop applications on it.

There is a Jailbreak for it, but no one can promise u that it will work and I think performance wise, it can't run it.

You should better go with a laptop!

Sorry, there's a Surface Pro version that runs the normal Windows 8 so this is wrong.

Performance-wise I wouldn't expect much... It does meet the minimum requirements though. I've read on twitter some people running zbrush well on their surface tablets, but not sure about Houdini.

Edited by JonathanGranskg

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Sorry, there's a Surface Pro version that runs the normal Windows 8 so this is wrong.

Ohh didn't know that, thank you for the Information :)

Edited by MarcelK

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It will run for sure on the Surface Pro.

However, it remains to be seen if anything useful can be done with a config that features an ULV processor (ultra low voltage, that is, less powerful) and 4GB of RAM shared between the system and the graphic card.

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Just installed Houdini on my old (win8.1) Surface Pro (not the updated faster Surface Pro 2) and Houdini runs fine.  The default Fireball Pyro sim on a default cube runs surprisingly fast and looks surprisingly good in the GL view.

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Intel has substantially improved their OpenGL driver for the iGPUs for the 2000-4000 series CPUs, so Houdini 13 can run in GL2.1 mode. Houdini 12.5 and below disallows Intel GPUs unless you force HOUDINI_OGL_SOFTWARE to 0 (environment variable).  Unfortunately Intel hasn't updated the drivers for the older socket 1156 CPUs (the i5 66x, 5xx, 3xx), so those still don't work (I'm guessing they've been EOL'ed).

 

But the surface pro (and pro 2) have a 3000 or 4000 series CPU, so both should work okay. Hopefully this is the end of HOUDINI_OGL_SOFTWARE :)

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Hi guys, this is great to hear about the Surface Pro! I've been trying to decide between a MacBook Air and a Surface Pro 2 (sick of carrying my 11 lb Dell M6600 around). Can anybody comment on how well H13 runs on an Air? I'm leaning towards the Surface because you can detach the keyboard and use it as a tablet, but they sure are pricey :/

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