dennisvolkerts Posted August 11, 2013 Share Posted August 11, 2013 Hi guys. I followed the tutorial on procedural rigs and controlling motion by jonah hall but at lesson 10 im stuck... the thing he does gives houdini an error while going to chops.it says time independet or invalid input sop. Even when i open his lesson file i got this same problem. Using h12.5.376 Quote Link to comment Share on other sites More sharing options...
mangi Posted August 11, 2013 Share Posted August 11, 2013 Hi Dennis,This is a rather big vesion jump . the only thing I could say is if you really need to open the file install Houdini 11 version. and go from there. Mangi Software used Houdini 11 http://www.digitaltutors.com/11/training.php?pid=552 Quote Link to comment Share on other sites More sharing options...
dennisvolkerts Posted August 11, 2013 Author Share Posted August 11, 2013 Hi magi. Thnx for your fast response. I didnt know it was that different. It has something to do with write it to bgeo.(the movement of the robots) Cause if i skip that step it works but it takes alot of time because of caching. Was wondering why houdini doesnt work in version 12 with writed node files... do you know why or hpw to fix it on a different way? So i can still do this? Quote Link to comment Share on other sites More sharing options...
mangi Posted August 11, 2013 Share Posted August 11, 2013 can you put the test file up. maybe I can see what is going on , okay Mangi Quote Link to comment Share on other sites More sharing options...
mangi Posted August 11, 2013 Share Posted August 11, 2013 Or What is the message "something to do with write it to bgeo make sure you have the correct output , like this $HIP/sim_$F4.bgeo Quote Link to comment Share on other sites More sharing options...
dennisvolkerts Posted August 13, 2013 Author Share Posted August 13, 2013 can you put the test file up. maybe I can see what is going on , okay Mangi My output is a relative refference from my rop bgeo. here is my file: after i read the file and go all the way in my prep_motion node -> my chop network... it says invalid input sop. lesson10errorWhileGoToChops.hip Quote Link to comment Share on other sites More sharing options...
mangi Posted August 13, 2013 Share Posted August 13, 2013 Hi Dennis, I am on houdini 12.5.489 I open the file , exported the sim to bgeo opended and the error is gone. ? No to sure what you are really encountering. Well here are some snap shots so we can all see it okay. Mangi sim.mov 1 Quote Link to comment Share on other sites More sharing options...
dennisvolkerts Posted August 13, 2013 Author Share Posted August 13, 2013 Hi... im not at my pc right now but what happens if you go to chops? Thats where the error apears when i go out again everything is red. Give me a hour and i look at it. Quote Link to comment Share on other sites More sharing options...
mangi Posted August 13, 2013 Share Posted August 13, 2013 dennis. Ya I did check the chops as well. One thing I just notice when I opened the file with Houdini 12.5.458 get some issue "458.jpg" Upgrade the Houdini. I am testing the file on Houdini 12.5.489: It may have to do with the versions Mangi 1 Quote Link to comment Share on other sites More sharing options...
edward Posted August 14, 2013 Share Posted August 14, 2013 The TimeBlend SOP was broken for a bit but should have been fixed in H12.5.481 (broken since H12.5.361). 1 Quote Link to comment Share on other sites More sharing options...
dennisvolkerts Posted August 14, 2013 Author Share Posted August 14, 2013 thank you!!!!!! WHOOP WHOOP!!! xD damn...!! now i can be happy again! Thnx Mangi!!! the update did it!!! nad also thnx edward!!! Quote Link to comment Share on other sites More sharing options...
mangi Posted August 14, 2013 Share Posted August 14, 2013 Great Dennis, glad you got it working It was a really easy fix. cheers Mangi Quote Link to comment Share on other sites More sharing options...
FredDoes3D Posted May 28, 2015 Share Posted May 28, 2015 Hi there ,I know this is an old topic but I am following the same tutorial (which is really well done) and i am running into a different error.A bit later in the video he creates multiple channels in a chop-net and then references them in an attribute create node usingchop("../bug_chops/F/step")which he later uses in a foreach loop to group certain points. my problem is that the referencing does not work (houdini 14). i thought i made an error copying what he does so i opened his scene file and i have the same error so i assume its in the referencing.i noticed that if i change chop("../bug_chops/F/step") to chop("../bug_chops/F/step$ID") or to a specific channel aka: chop("../bug_chops/F/step8") (just picking one of the many chanels randomly) i do get some data but its not the right one im fairly sure as the patterns do not co-relate with what they are meant to do. Has the attribute create node or the way things are referenced from/to chopnets changed drastically? i notice the node attributes look different from the ones in the video. maybe somebody knows a work around to access the data from the chop net? would be great if somebody knows whats up, would be a shame not being able to finish the tutorial thanks in advance Quote Link to comment Share on other sites More sharing options...
FredDoes3D Posted May 30, 2015 Share Posted May 30, 2015 I uploaded the hip file and sim data (read in halfway through) this should make it easier to see what i broke AutoRigBugsProject.rar Quote Link to comment Share on other sites More sharing options...
FredDoes3D Posted June 3, 2015 Share Posted June 3, 2015 nobody so far? Quote Link to comment Share on other sites More sharing options...
Octo Posted August 27, 2015 Share Posted August 27, 2015 Sorry to give you hope by bumping this thread, I just want to tell you that you're not alone. I'm stuck on the exact same thing and looking for a solution. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.