Guest tar Posted September 6, 2013 Share Posted September 6, 2013 Good news, word is that the stuck geo in viewport bug is fixed in H13 and may be backported if it can be. Quote Link to comment Share on other sites More sharing options...
yongbin Posted September 6, 2013 Share Posted September 6, 2013 (edited) great! thank you marty and all! Edited September 6, 2013 by yongbin Quote Link to comment Share on other sites More sharing options...
magneto Posted September 6, 2013 Share Posted September 6, 2013 (edited) Good news, word is that the stuck geo in viewport bug is fixed in H13 and may be backported if it can be. I feel H13 is very close to release then Edited September 6, 2013 by magneto Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted September 6, 2013 Share Posted September 6, 2013 (edited) I feel H13 is very close to release then In Siggraph SESI showed the H13 sneak peak, but why they don't reveal anything yet to the community? I think H13 is alpha stage right now. Edited September 6, 2013 by Pazuzu 1 Quote Link to comment Share on other sites More sharing options...
Guest tar Posted September 6, 2013 Share Posted September 6, 2013 Im pretty sure you can see H13 non public in the Sesi video on Unity and Houdini. http://www.sidefx.com/index.php?option=com_content&task=view&id=2555&Itemid=387 Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted September 9, 2013 Share Posted September 9, 2013 (edited) What graphics card is it? Maybe someone with the same setup can test it as well. GF8800. Another issue I sometimes have is picking problems in ogl3 mode. You can't select anything in viewport and have to switch to other mode. I know at least one person here on odForce that had the same problem, but I don't know was it ogl3 mode too. EDIT: Very often it is when I create node in network view first and then press tylda (~) key in viewport to change selection and it doesn't allow to make any selection. I have to create node from viewport first and select. Edited September 9, 2013 by mantragora Quote Link to comment Share on other sites More sharing options...
Guest tar Posted September 9, 2013 Share Posted September 9, 2013 GF8800. On Windows or Linux? It's looks quite old the card, circa 2006?, It'd be good to see if it happens on modern cards. Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted September 9, 2013 Share Posted September 9, 2013 (edited) Very Late 2006, more like 2007. Windows, I haven't had time to check it on Linux yet. Edited September 9, 2013 by mantragora Quote Link to comment Share on other sites More sharing options...
Guest tar Posted September 9, 2013 Share Posted September 9, 2013 (edited) cool - I'm booting up in Windows 7 and upgrading the Nvidea driver to test this. Does anyone know how Houdni handles running 2 monitors, 1 from an AMD card and 1 from a Nvidia card? does it confuse Houdini or can Houdini use the correct drivers etc EDIT: is it better to run the beta or release versions of the drivers for AMD and Nvidea? Edited September 9, 2013 by tar Quote Link to comment Share on other sites More sharing options...
Guest tar Posted September 9, 2013 Share Posted September 9, 2013 (edited) Garbled Point Number Display confirmed for GL1 & 2 but not 3 - see attached screengrab Also get the problem selecting the points after a scatter sop - they are selected but don't show it- no problem in GL 3 though Edit: 2 x bugs reported to Sesi today; the garbled Display Number Point & no point display selection after scatter node. Edit2: Bug ID #57064. - no point display after scatter node Edited September 10, 2013 by tar Quote Link to comment Share on other sites More sharing options...
Guest tar Posted September 10, 2013 Share Posted September 10, 2013 Update to the garbled point number display bug -- the graphics cards are too old and do not support recent GL modes- i.e 3.2. A new slogan should be 'Modern Hardware for Modern Software' Reading through the old "Houdini OpenGL Poll" thread it appears that all the issues have now been reported and fixes are on their way. Are there any other viewport issues to report in? Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted September 10, 2013 Share Posted September 10, 2013 (edited) Update to the garbled point number display bug -- the graphics cards are too old and do not support recent GL modes- i.e 3.2. A new slogan should be 'Modern Hardware for Modern Software' But it works on my card in OGL3.2. Just OGl1&2 shows this problem. And I think 3.2 is the most recent mode from those three . Edited September 10, 2013 by mantragora Quote Link to comment Share on other sites More sharing options...
Guest tar Posted September 10, 2013 Share Posted September 10, 2013 Good question, there is some irony in it, but quite simply Sesi can point to it's supported cards and say this card does not meet the minimum. I'd personal prefer programming resources are put effort into the latest and greatest and not supporting older hardware, say greater then 3-4 years old. One can always run older versions of the software on old hardware. Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted September 10, 2013 Share Posted September 10, 2013 (edited) I'd personal prefer programming resources are put effort into the latest and greatest and not supporting older hardware, say greater then 3-4 years old. One can always run older versions of the software on old hardware. Geforce series 8 have full support for OGL3.3 so I don't see any problems. Beside, supporting only latest hardware, in the PC market where you don't upgrade anymore computer each year (or half) like couple years ago would be stupid. Edited September 10, 2013 by mantragora Quote Link to comment Share on other sites More sharing options...
Guest tar Posted September 10, 2013 Share Posted September 10, 2013 What exact card do you have? I'm reading that the GF8800 series has support up to GL 2.1. eg: one of the cards: http://www.geforce.com/hardware/desktop-gpus/geforce-8800-gt/specifications GeForce 8800 GTS GPU Engine Specs Texture Fill Rate (billion/sec) 24 Memory Specs Memory Clock 800 MHz Memory Interface Width 320 - bit Memory Bandwidth (GB/sec) 64 GB/sec Standard Memory Config Per GPU 640MB or 320MB Feature Support OpenGL 2.1 Supported Technologies SLI http://www.geforce.com/hardware/desktop-gpus/geforce-8800-gts/specifications Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted September 10, 2013 Share Posted September 10, 2013 (edited) The GeForce 8 series arrived with NVIDIA's first unified shader Direct3D 10 Shader Model 4.0 / OpenGL 2.1(later drivers have OpenGL 3.3 support) http://en.wikipedia.org/wiki/GeForce_8_Series Edited September 10, 2013 by mantragora Quote Link to comment Share on other sites More sharing options...
Guest tar Posted September 10, 2013 Share Posted September 10, 2013 I would assume it like Apple's GL 3.2 implementation. It has it but it does not support all the functions of the older GL versions, therefore Houdini would have to be extensively rewritten to get those extra features in the Os X version (it's stuck in old land with GL2 and no CL!) It would be good hear from a developer what is up with GE8 series and OGL 3.2/3 Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted September 10, 2013 Share Posted September 10, 2013 It would be good hear from a developer what is up with GE8 series and OGL 3.2/3 BUT IT WORKS 3.2 is OK. ogl 1 and 2 doesn't Quote Link to comment Share on other sites More sharing options...
Guest tar Posted September 10, 2013 Share Posted September 10, 2013 so the question then why would we use the older GL versions? What are the advantages etc. The garbled point number display doesn't really seem like a bug then. Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted September 10, 2013 Share Posted September 10, 2013 I'm also surprised that we have so many modes. I think one simple mode as a fallback if things do not work as should, and one expanded would be sufficient. I really curious why we can't have viewport so good like the one in Modo for example. Never had any issues with it and they seems to use quite a lot of cool extensions in it. Quote Link to comment Share on other sites More sharing options...
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