magneto Posted August 17, 2013 Share Posted August 17, 2013 Hi, I remember Houdini doing this before but now it seems like the objects do not explode when they are interpenetrating. I assume this is fixed now? I was not keeping track of RBD changes so perhaps someone who does would know more about it? If you want a similar past behaviour, how would you achieve it? Should I simulate it using the older version of Houdini and save the results on disk, then load into the latest version? I am not very experienced in RBDs so maybe this is an uncommon thing. Thanks Quote Link to comment Share on other sites More sharing options...
FR3D Posted August 17, 2013 Share Posted August 17, 2013 am not sure if i understand but you could use metaballs to blow up an object. i remember in c4d i use to insert a static sphere in an fractured object to create the first impule(if that is what you are talking about). here is a simple file using metaball magnet force.hipnc 3 Quote Link to comment Share on other sites More sharing options...
magneto Posted August 17, 2013 Author Share Posted August 17, 2013 Thanks FR3D, that's a very interesting technique. I was mainly talking about how the previous RBD solver was exploding the pieces if they were interpenetrating each other. Btw do you know if you would be able to modify your setup so the explosions were timed? For example metaball 1 explodes on frame 10, metaball explodes on frame 20, etc? Quote Link to comment Share on other sites More sharing options...
substep Posted August 17, 2013 Share Posted August 17, 2013 (edited) when I turn geometry representation to "as is" on the RBD fracture object, or turn down the collision padding, and also turn off "split impulse" on the rbd solver or some combination of the above, I get what i think your mentioning. Edited August 17, 2013 by substep 1 Quote Link to comment Share on other sites More sharing options...
cwhite Posted August 17, 2013 Share Posted August 17, 2013 (edited) Thanks FR3D, that's a very interesting technique. I was mainly talking about how the previous RBD solver was exploding the pieces if they were interpenetrating each other. Btw do you know if you would be able to modify your setup so the explosions were timed? For example metaball 1 explodes on frame 10, metaball explodes on frame 20, etc? You can put an expression in the Magnet Force's "Activation" field (such as $F == 10) to produce a timed explosion. To answer your original question, the Bullet solver in 12.5 detects initially interpenetrating objects and prevents the Bullet engine from forcing them apart in an explosive manner. Edited August 17, 2013 by cwhite 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted August 18, 2013 Author Share Posted August 18, 2013 Thanks guys. @substep: I did what you said but it still didn't explode when using Bullet or RBD. I also tried turning on split impulse and setting the threshold to -0.0001 but still the same result. @cwhite: Gotcha, that's what I was wondering. So I guess there is no way to mimic this behaviour? Quote Link to comment Share on other sites More sharing options...
cwhite Posted August 18, 2013 Share Posted August 18, 2013 @cwhite: Gotcha, that's what I was wondering. So I guess there is no way to mimic this behaviour? There's no option to turn off the Bullet Solver's handling of initially interpenetrating objects, but you should be able to produce a similar behaviour using something like what FR3D suggested. 2 Quote Link to comment Share on other sites More sharing options...
magneto Posted August 18, 2013 Author Share Posted August 18, 2013 Thanks cwhite, that makes sense. I satisfied my curiosity now Quote Link to comment Share on other sites More sharing options...
mawi Posted August 18, 2013 Share Posted August 18, 2013 Btw do you know if you would be able to modify your setup so the explosions were timed? For example metaball 1 explodes on frame 10, metaball explodes on frame 20, etc? Animate the metaball source and set the SOP Geometery-DOP to "set always". magnetforceAnim.hipnc 2 Quote Link to comment Share on other sites More sharing options...
magneto Posted August 18, 2013 Author Share Posted August 18, 2013 Thanks mawi, great trick Quote Link to comment Share on other sites More sharing options...
FR3D Posted August 20, 2013 Share Posted August 20, 2013 sorry i didnt answer ,i didn't come back early enough. anyway mawi got it for you 1 Quote Link to comment Share on other sites More sharing options...
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