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render thickness in an object


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mmm intersting, i am making a grid, using a cop color set to white, and turning on the displacement in the shader, and move all the grid up, or down, if i change it to Decal, now i get a tile, and looking it from below, looks open,like a polyextrude.

is your texture all black and just the edge white?

thanks for the idea =)

Edited by pelos
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