pelos Posted August 22, 2013 Share Posted August 22, 2013 is it posible to make a shader that emulate thickness? example i have a skirt geometry and i dont want to be dealing poly extruding and rendering, can a shader make a grid object look thicker at rendering? Quote Link to comment Share on other sites More sharing options...
mangi Posted August 22, 2013 Share Posted August 22, 2013 With displacement Mangi 1 Quote Link to comment Share on other sites More sharing options...
pelos Posted August 22, 2013 Author Share Posted August 22, 2013 (edited) mmm intersting, i am making a grid, using a cop color set to white, and turning on the displacement in the shader, and move all the grid up, or down, if i change it to Decal, now i get a tile, and looking it from below, looks open,like a polyextrude. is your texture all black and just the edge white? thanks for the idea =) Edited August 22, 2013 by pelos Quote Link to comment Share on other sites More sharing options...
mangi Posted August 23, 2013 Share Posted August 23, 2013 White with a couple of pixels of black border. About the tile, I put a UV projection node. Here is that hip Like you said , just and idea okay Cheer Mangi border.rar Quote Link to comment Share on other sites More sharing options...
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