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VDB meshing noised


polterizer

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If you use a smooth sop, make sure you update the normals with a facet sop afterwards (post compute normals).

Otherwise there are ways to smooth the fields in the vdbsmoothsdf sop. You can use this and/or combine with more smoothing as needed. If you get into a situation where the splash looks good, but the flat surface looks too noisy you can blend based on the y position or speed of the points between a smoothed and non smoothed version with a simple vop.

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If you use a smooth sop, make sure you update the normals with a facet sop afterwards (post compute normals).

Otherwise there are ways to smooth the fields in the vdbsmoothsdf sop. You can use this and/or combine with more smoothing as needed. If you get into a situation where the splash looks good, but the flat surface looks too noisy you can blend based on the y position or speed of the points between a smoothed and non smoothed version with a simple vop.

thanks for your good answer, i must test that. anyway when deform NOT maybe doesnt need fix that as said me igor.

thanks!

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