polterizer Posted September 11, 2013 Share Posted September 11, 2013 hello! maybe someone can help me about that, i want remove the noise of floor in fluid, every more poly detail is more noised... i have tried up smooth and some stuff, nothing. i ask because its a lot time simulating that, i would apreciate the solution. thanks you very much in advance Quote Link to comment Share on other sites More sharing options...
Solitude Posted September 12, 2013 Share Posted September 12, 2013 If you use a smooth sop, make sure you update the normals with a facet sop afterwards (post compute normals). Otherwise there are ways to smooth the fields in the vdbsmoothsdf sop. You can use this and/or combine with more smoothing as needed. If you get into a situation where the splash looks good, but the flat surface looks too noisy you can blend based on the y position or speed of the points between a smoothed and non smoothed version with a simple vop. 1 Quote Link to comment Share on other sites More sharing options...
polterizer Posted September 12, 2013 Author Share Posted September 12, 2013 If you use a smooth sop, make sure you update the normals with a facet sop afterwards (post compute normals). Otherwise there are ways to smooth the fields in the vdbsmoothsdf sop. You can use this and/or combine with more smoothing as needed. If you get into a situation where the splash looks good, but the flat surface looks too noisy you can blend based on the y position or speed of the points between a smoothed and non smoothed version with a simple vop. thanks for your good answer, i must test that. anyway when deform NOT maybe doesnt need fix that as said me igor. thanks! Quote Link to comment Share on other sites More sharing options...
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