Verville_Pierluc Posted September 12, 2013 Share Posted September 12, 2013 Hello OdForce! I have an issue with the initial state on the Pyro UPRES. The initial state from my LowRes sim doesn't seem to work with the UPRES Pyro solver. Instead of simulating from the Initial state it re-simulate from the beginning. I also tried to make another .sim file but now from the Upres DopNetwork and instead of continuing the sim( purpose of the initial state... ) it kind of glitching. Here's a flipbook------> https://www.dropbox....State_Weird.mov I could easily delete the glitching frames, probably ±10 frames(Scale time: 1) but am looking for a Slow-mo fire so I would have to delete maybe 40 frames or higher(Scale time: 0,2)with a High resolution. Is anyone has ever experienced this kind of problem? Thank you OdForce! Quote Link to comment Share on other sites More sharing options...
Verville_Pierluc Posted September 12, 2013 Author Share Posted September 12, 2013 (edited) I rephrase my question : -What is the workflow if you want to do a UpRes fluid from a cached LowRes sim when you used the initial state on it? https://www.dropbox.com/s/hq32onq194hygql/Initial_state_issue.rar Edited September 12, 2013 by Verville_Pierluc Quote Link to comment Share on other sites More sharing options...
Verville_Pierluc Posted September 13, 2013 Author Share Posted September 13, 2013 (edited) I searched on OdForce about SlowMotion and I probably found a solution for my problem. Instead of using the initial state and make my SlowMo by playing with the Scale Time on the DOPNetwork, I will simulate at real-time but with more substeps and then use a timeshift(integer OFF) to slowdown my sim. Plus, now I will be able to use the Upres to maximise the resolution. http://forums.odforc...ire#entry110195 Edited September 13, 2013 by Verville_Pierluc Quote Link to comment Share on other sites More sharing options...
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