oslo Posted September 16, 2013 Share Posted September 16, 2013 Hello guys. I have static pool with water and moving object from the deep How to increase reaction between water and boat. I am used rigid velocity type for the boat because have very detail geometry. I dont want lose time for calculating collision sdf every frame. Thanks Quote Link to comment Share on other sites More sharing options...
JonathanGranskg Posted September 16, 2013 Share Posted September 16, 2013 I'm not sure if I understood correctly, but I think you're looking for "Feedback Scale" on the flipsolver. Quote Link to comment Share on other sites More sharing options...
Skybar Posted September 16, 2013 Share Posted September 16, 2013 You could add some velocity to the boat before you send it to dops, maybe with a vopsop link the normals to vel with a curl noise in between. I guess its something like a simple pump. If I misunderstood and thats not what you are after, you could play with the Velocity Scale and Surface Extrapolation under Collisions tab on your flipsolver. The first one simply scales your velocity, the other one can create more splashes if you lower it. The Feedback Scale would make the boat react to the forces of the flip if it were dynamic, but its not so that won't do anything. Quote Link to comment Share on other sites More sharing options...
oslo Posted September 16, 2013 Author Share Posted September 16, 2013 Thanks guy !!! Quote Link to comment Share on other sites More sharing options...
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