R_cyph Posted October 5, 2013 Share Posted October 5, 2013 Hey all, I'm looking for a procedural house otl/tutorial.A friend of mine is doing some a project that involves creating some variations of a Native long house.I'm trying to help him but I have no experience with procedural modelling. I had a look on orbolt but can't find anything good. If anybody knows where I can get a good generic procedural house tool to purchase or a good tutorial at least I can crack it open and get the ball rolling. Also, the tutorials on the side effects site are more for generic commercial buidlings. https://www.google.ca/search?q=native+long+house&source=lnms&tbm=isch&sa=X&ei=3T9PUqWfBJP_yQGlk4CgCQ&ved=0CAcQ_AUoAQ&biw=1920&bih=992&dpr=1 Quote Link to comment Share on other sites More sharing options...
acey195 Posted October 7, 2013 Share Posted October 7, 2013 Hi, the answer to your question depends on how similar the variations are and how detailed they need to be. To get a very basic start, you could try this: get a grid in the /obj context. Go inside that node. Inside, of the grid node, set rows and columns to 2 and use the sizes to get the dimensions you want. Use tab to select new SOPs that go below that one. You can start with a polybevel, set to absolute. and change the absolute value. Add another if you want the corners to be more smooth. After that you could use a poly extrude and translate the local value by (0,0,x), go to the groups tab of the node and select create output groups. Add a new poly extrude and select the "extrudeFront" as the group at the top. translate the local value by (0,0,x) and set the Inset to a negative value to get a roof started. Hope that helps. Quote Link to comment Share on other sites More sharing options...
kleer001 Posted October 10, 2013 Share Posted October 10, 2013 (edited) check out the roof generator discussion, that'll get you in the right direction. http://forums.odforc...roof-generator/ Edited October 10, 2013 by kleer001 Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted October 24, 2013 Share Posted October 24, 2013 Hi R_cyph, place and resample horizontal lines accordingly to your buildings boundaries and copy/stamp vertical lines on the points of the horizontal lines. now sweep the vertical lines with a circle for creating poles. there are commercial tutorials on this topic: http://cmivfx.com/st...ding Generation http://cmivfx.com/st...edural Modeling http://cmivfx.com/st...ocedural Cities here is an example for building a traditional longhouse longhouse_example.hipnc Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted October 29, 2013 Share Posted October 29, 2013 here is a more elaborate procedure for creating a longhouse longhouse.hipnc Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted October 30, 2013 Share Posted October 30, 2013 i think in the bullet tutorial on the sidefx site is in the example a procedural building... Quote Link to comment Share on other sites More sharing options...
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