Jump to content

Rendering properties at object level


Recommended Posts

Hi, I know that we can add rendering properties in several levels of houdini as in primitives, objects, cameras and output drivers. The thing I've noticed though, is that some rendering properties work well at object or primitive level and some don't. For example, when I tried to add "opacity limit" to two objects and set different values, it didn't override the opacity limit setting of the output driver. In another case though, when I added reflection limit in object level, it worked as it should which lead me to the conclusion that some rendering properties work well in object level and some are uniform. This makes sense for some properties but I don't see the reason why "opacity limit" shouldn't work at object level. Is this as it suppose to work or am I doing something completely wrong? Any advise could help.

Edited by Sifis
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...