Guest mantragora Posted November 3, 2013 Share Posted November 3, 2013 (edited) Like title says. Even simple OTL that wraps two fuseSOP's that create extended fuse, without any tricks, just some parameters exported to OTL. The same OTL I can import with "Install Digital Asset Library" but then when I try to use it in viewport it freezes it (can't move camera) till I press Enter. Anyone else have similar problems? Edited November 6, 2013 by mantragora Quote Link to comment Share on other sites More sharing options...
magneto Posted November 3, 2013 Share Posted November 3, 2013 I didn't see this problem actually. Wonder if it's to do with something else? What if you use another SOP inside? Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted November 3, 2013 Share Posted November 3, 2013 PythonSOP, fuseSOP, basicaly crashes. Check those two: extendedFuse-mantragora.otl normalCurve-mantragora.otl Quote Link to comment Share on other sites More sharing options...
magneto Posted November 3, 2013 Share Posted November 3, 2013 I just tried your extended fuse, it worked for me. I was suspecting the user script was gonna crash it though Also I am using 13.0.222. Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted November 3, 2013 Share Posted November 3, 2013 I forgot, build H13.0.222. Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted November 3, 2013 Share Posted November 3, 2013 Hm, if you put it in otls folder it doesn't crash Houdini? If you call it in viewport it doesn't freeze Houdini? You are using some fake version of Houdini then Quote Link to comment Share on other sites More sharing options...
magneto Posted November 3, 2013 Share Posted November 3, 2013 I installed using File > Install. I just tried calling from the viewport, and still good, but I couldn't select any points. I don't think I was in the point selection mode (no points shown). But pressing Enter, it placed it correctly. I think your OTL is faulty Hope you are not using the OSX version because the windows version is solid Quote Link to comment Share on other sites More sharing options...
Jason Posted November 3, 2013 Share Posted November 3, 2013 Yes, there is something else afoot, I think - during beta, Houdini 13 had no issues loading all manner of older OTLs. I'll try load your OTL later on today. Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted November 3, 2013 Share Posted November 3, 2013 I installed using File > Install. I just tried calling from the viewport, and still good, but I couldn't select any points. I don't think I was in the point selection mode (no points shown). But pressing Enter, it placed it correctly. That's what I'm talking about. You can't select any points. Just Enter works. Have you tried to rotate camera? Don't install it, put it in your otls folder and start houdini (v13 of course ) Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted November 3, 2013 Share Posted November 3, 2013 Yes, there is something else afoot, I think - during beta, Houdini 13 had no issues loading all manner of older OTLs. I'll try load your OTL later on today. k, thanks Quote Link to comment Share on other sites More sharing options...
magneto Posted November 3, 2013 Share Posted November 3, 2013 Same result. Also no I can't rotate the camera. Is that what you meant by crashing? Because Houdini works fine otherwise Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted November 3, 2013 Share Posted November 3, 2013 (edited) If you can't rotate camera that means your Houdini viewport freezes just like mine. In H12.5 you can rotate to select points on other side of the model. Only if I put it in otls folder it crashes Houdini. Edited November 3, 2013 by mantragora Quote Link to comment Share on other sites More sharing options...
magneto Posted November 3, 2013 Share Posted November 3, 2013 Yeah mine didn't crash, but when I pressed Enter or Escape, everything went back to normal. I haven't written node user scripts, so I am not sure how they work, in terms of blocking the UI, etc Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted November 3, 2013 Share Posted November 3, 2013 Somebody kill these guy, please. I pay double of what he gives you. Quote Link to comment Share on other sites More sharing options...
graham Posted November 4, 2013 Share Posted November 4, 2013 I definitely don't get a crash, but I do get the viewer getting put into a bad state when using the tool from the viewport. For something like this, I think building a selector (hou.SopNodeType.addSelector) would probably be a better/more Houdini way to go. However, these things still seem to be crappy and unreliable. You could also look at adding the selecting logic in the node type's tool, rather than a specific OnCreated script. Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted November 4, 2013 Share Posted November 4, 2013 ExtendedFuse is a SOP I made in H9. I haven't touched it since than. It worked till now. But yeah, when I tried to make this sop from scratch in H13 it also freezes the viewport once I add the code to it. Those two are with Python, but I get also crash when I load tools that uses just hscript. I'm reporting bug on viewport lock. It doesn't seem that anyone else have problem with crashing but I will mention this too. Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted November 4, 2013 Share Posted November 4, 2013 Ok guys, try this: Edit your houdini.env and set your HOUDINI_OTLSCAN_PATH = "$HFS/houdini/otls;" and add there also some custom path, for example "C:\Porn". Now move OTLs to this custom path and try to load Houdini. I get crash. If I comment this line and move my OTLs to my $HOME\houdini13.0\otls it loads OK. The same modification works correctly in H12.5. Quote Link to comment Share on other sites More sharing options...
malexander Posted November 4, 2013 Share Posted November 4, 2013 H13 defers redraws while nodes are being created, flagged, and placed. This is why placing user interaction in the OnCreated script doesn't appear to work - all redraws are being held back. We really didn't expect it to be used that way. It might be able to be worked around while keeping extraneous redraws to a minimum. Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted November 6, 2013 Share Posted November 6, 2013 Submitted as bug #58157. Quote Link to comment Share on other sites More sharing options...
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