Guest tar Posted May 25, 2014 Share Posted May 25, 2014 Looks like Blender is having the same OpenGL OsX issues as Houdini '- OpenSubdiv: Apple OSX refuses to mix OpenGL 4 with older OpenGL functions (= all of Blender). That means we cannot release GPU-based OpenSubdiv for Macs soon, but this is still under investigation. For Linux and Windows this isn't a problem. ' http://lists.blender.org/pipermail/bf-committers/2014-May/043615.html Quote Link to comment Share on other sites More sharing options...
malexander Posted May 26, 2014 Share Posted May 26, 2014 OpenSubdiv: Apple OSX refuses to mix OpenGL 4 with older OpenGL functions (= all of Blender). That's exactly the same issue Houdini ran into. Not exactly trivial to resolve, since GL1/2 and GL3 are very different APIs. 1 Quote Link to comment Share on other sites More sharing options...
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