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Mesh fusion


kgoossens

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it's nice for the film industry but the machine industry has these things since ages....

Also true, but only operating on Nurbs. Unfortunately Houdini's nurbs tools aren't that precise and powerful to do this quality of filleting or do this quality of booleans.

Also polygonal booleans aren't near precise enough to be useful in a procedural approach. So I wonder what they are doing and (hopefully) if it is a stable approach.

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  • 2 months later...
I was lucky enough to see a preview and it is pretty incredible… they are doing boleans at subdiv level maintaining curvature of the resulting surface… this has never been done before and comes from Groboto research team in collaboration with Luxology.

 

What I found beautiful is how elegant the implementation is, totally transparent and you can easily switch to network based flow which is a pure joy to see…

 

Also I saw a pretty big model and moved very fast indeed… not a single crash in the demo and the resulting mesh is very good.

 
Edited by jordibares
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