MilanSuk Posted December 30, 2013 Share Posted December 30, 2013 Show what you made with BulletSOP !!! I'm creating this thread because I see that there is more and more R&D videos(mainly on vimeo) and In 2014 We can expect few great movies where artist's using BulletSOP push a limits of VFX. Of course these studio's will release breakdown's after these movie's hit Blue-ray! Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted December 30, 2013 Author Share Posted December 30, 2013 (edited) This is few R&D what I found on Vimeo. Enjoy it! Milan Suk: Peng Zhang: Igor Zanic: Tom Freitag: Adrien Rollet: JeongHun Seong : Remi Pierre: Artem Smirnov: https://vimeo.com/79221859 Few others( I can't find names) https://vimeo.com/80488771 https://vimeo.com/81575934 https://vimeo.com/71063605 https://vimeo.com/68298398 https://vimeo.com/68207734 Edited December 30, 2013 by MilanSuk 1 Quote Link to comment Share on other sites More sharing options...
cgstar Posted December 31, 2013 Share Posted December 31, 2013 nice! Quote Link to comment Share on other sites More sharing options...
Sankar Kumar Posted January 1, 2014 Share Posted January 1, 2014 MY WIPs using BULLET SOP WIP 01 WIP 02 Quote Link to comment Share on other sites More sharing options...
Dispel Posted January 7, 2014 Share Posted January 7, 2014 1 million boxes being smashed (100x100x100) when I was playing with an earlier version a few months ago. Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted January 24, 2014 Author Share Posted January 24, 2014 1 million boxes being smashed (100x100x100) when I was playing with an earlier version a few months ago. Wow nice. I assume that you used instancing for smooth playback Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted February 6, 2014 Share Posted February 6, 2014 (edited) Hey guys, your works with Milan's BulletSOP is extremely expiring. I love destruction scenes and I'm about to start a new personal project and I'd really like to use the BulletSOP because it seems incredibly fast and easy to use but I never used it before. Here's my main question: for fracturing with bulletSOP, do you need to prefracture with Voronoi or are there specific nodes for bulletSOP to make procedural breaking at time of collision? Even before that I'm already having problems with the installation of the bulletsop and of the bullet library. I am on a Windows using H13.0.198. I tried to download the pre-compiled library but I'm not really sure where I've to install it or save it in. This is the installation guide by Milan and I'm just kinda confused! 2. Compilation All source code files are in "source_code/src" folder. Source code has been tested only on 64bit OS. It may works on 32bit OS too. Important! Zip file with source code package doesn't include Bullet Library. You can compile it by your self(check Compilation of Bullet Library section) or download pre-compile from: https://www.dropbox.com/sh/y7t205a5akttky8/80Iv6SgWQr Put compiled or downloaded(above) Bullet Library to: source code files - BulletSOP_2_0_10_source_code/source_code/<your OS>/bullet-2.81-rev2613/src libraries files - BulletSOP_2_0_10_source_code/source_code/<your OS>/bullet-2.81-rev2613/lib Firstly try to compile some of a Houdini example from "Houdini<version>\toolkit\samples\SOP" to make sure that you have all dev package and compiler compatible! More info here: http://www.sidefx.com/docs/hdk12.5/hdk_intro.html 2.1 Windows For Windows there is Visual Studio 2008 project - BulletSOP_2_0_10_source_code/source_code/win64/bulletSOP2.sln You can compile Debug and Release (both x64) version. Project settings uses System Enviroment variable call "houdini" with value of actual Houdini version. Setting Enviroment Variable: - From the Desktop, right-click My Computer and click Properties. - Click Advanced System Settings link in the left column. - In the System Properties window click the Environment Variables button. - Now to add a new System variable click on New - Set name to houdini and value to your houdini version, for eg.: Variable Name: houdini Variable Value: 12.5.469 Also go to "Project settings -> Linker -> Command line" and change last line to path where plugin needs to be, for eg.: -out:"C:/Users/<your user name>/Documents/houdini12.5/dso/SOP_bullet.dll" . What I've done so far: copied the BulletSOP library and icons into the H13 folders. Downloaded the precompiled bullet library (src and lib folders) but don't really know where to save them. Saved the Houdini environment variables on my pc. GOT STUCK. Please HELP!! Thanks in advance to everybody Edited February 6, 2014 by nailon Quote Link to comment Share on other sites More sharing options...
Mumble Posted February 7, 2014 Share Posted February 7, 2014 (edited) What I've done so far: copied the BulletSOP library and icons into the H13 folders. Downloaded the precompiled bullet library (src and lib folders) but don't really know where to save them. Saved the Houdini environment variables on my pc. GOT STUCK. Please HELP!! Thanks in advance to everybody You just need to follow the installation part of the readme, not the compilation part: 1.1 Plugin For 64bit OS only! Copy library from "install/<yourOS>" to "$HOME/houdini12.5/dso/" for eg.: WIN -> C:/Users/<Name>/Documents/houdini12.5/dso UNX -> /home/<name>/houdini12.5/dso OSX -> /Users/<Name>/Library/Preferences/houdini/12.5/dso 1.2 Icons Icons created by Igor Bondar( jeybond7@gmail.com ). Thanks a lot! Copy files from "install/icons" to "$HOME/houdini12.5/config/Icons/" for eg.: WIN -> C:/Users/<Name>/Documents/houdini12.5/config/Icons UNX -> /home/<name>/houdini12.5/config/Icons OSX -> /Users/<Name>/Library/Preferences/houdini/12.5/config/Icons Edited February 7, 2014 by Mumble Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted February 7, 2014 Share Posted February 7, 2014 I did the installation part. But maybe I either placed the .dll file in the wrong place (C:\Users\Diego\Documents\houdini13.0) that's where I saved it, or I don't know if I have to do anything particular to read the plugin in Houdini, but I tried the sample scenes and it did not work! Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted February 7, 2014 Author Share Posted February 7, 2014 Here's my main question: for fracturing with bulletSOP, do you need to prefracture with Voronoi or are there specific nodes for bulletSOP to make procedural breaking at time of collision? In example file You can find example in "Advance/voronoi_impact_break" for real-time cracking. I did the installation part. But maybe I either placed the .dll file in the wrong place (C:\Users\Diego\Documents\houdini13.0) that's where I saved it, or I don't know if I have to do anything particular to read the plugin in Houdini, but I tried the sample scenes and it did not work! Copy dll to "C:\Users\Diego\Documents\houdini13.0\DSO" If you don't have "dso" folder then create it! 1 Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted February 7, 2014 Share Posted February 7, 2014 Great! Works like a charm! Thank you so much Milan Quote Link to comment Share on other sites More sharing options...
jackyu00 Posted February 9, 2014 Share Posted February 9, 2014 My Houdini bulletsop test - building collapse Quote Link to comment Share on other sites More sharing options...
MilanSuk Posted February 23, 2014 Author Share Posted February 23, 2014 Yesterday I found this: Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.