kleer001 Posted January 9, 2014 Share Posted January 9, 2014 I plundered the forums here yesterday to get started and found a lovely method that I cannibalized to get a little further, but it's blowing up in my face. Imagine a tall pane of glass crumbling from the top down. Easy no? Well, I wish it was. I'm using a sop solver to turn on the individual pieces, and that works fine. However when I try to use the same switching attribute to set the velocity I get pieces flying in both directions (weirdly forwards and backwards). I even tried to use the attribute to offset the geometry, but the pieces don't want to move. All I want them to do is pop out and then fall with gravity. What am I missing? Isn't the SopSolver where you can alter the sim as it goes along?! (Note, the sim doesn't start until frame 36.) shatter_02.hip Quote Link to comment Share on other sites More sharing options...
rayman Posted January 9, 2014 Share Posted January 9, 2014 (edited) There is something wrong with DopNetwork , I think. Not sure if it has something with Houdini version... Anyway, I recreated it and it wokrs fine. I also used Wrangles to control pieces. Chek the attachement (: Oh It is created with 13.0.198.21 shatter_03.hipnc Edited January 9, 2014 by rayman 2 Quote Link to comment Share on other sites More sharing options...
kleer001 Posted January 9, 2014 Author Share Posted January 9, 2014 (edited) Wow Rayman, you just kinda blew that outta the water! Thanks a bajillion! edit: Also, that transform (to y= -56) on my DopNetwork apparently really messes things up! Lol! Edited January 9, 2014 by kleer001 Quote Link to comment Share on other sites More sharing options...
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