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Crumbling packed RBD object


kleer001

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I plundered the forums here yesterday to get started and found a lovely method that I cannibalized to get a little further, but it's blowing up in my face.

 

Imagine a tall pane of glass crumbling from the top down. Easy no? Well, I wish it was. I'm using a sop solver to turn on the individual pieces, and that works fine. However when I try to use the same switching attribute to set the velocity I get pieces flying in both directions (weirdly forwards and backwards). I even tried to use the attribute to offset the geometry, but the pieces don't want to move.

 

All I want them to do is pop out and then fall with gravity.

 

What am I missing? Isn't the  SopSolver where you can alter the sim as it goes along?!

 

(Note, the sim doesn't start until frame 36.)

shatter_02.hip

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There is something wrong with DopNetwork , I think. Not sure if it has something with Houdini version...

Anyway, I recreated it and it wokrs fine. I also used Wrangles to control pieces.

Chek the attachement (:

 

Oh It is created with 13.0.198.21

shatter_03.hipnc

Edited by rayman
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