sinarhp Posted January 25, 2014 Share Posted January 25, 2014 Hi everyone I am trying to source POPs velocity into DOPs to drive a pyro sim, I followed Peter Quint`s tutorial on Particle smoke: https://vimeo.com/11194348, and tried to source the particles velocity using "vector field DOP" and "gas particle to field DOP", But no matter what I do I can not get it work, I also tried using a "POP solver " and attaching it into the "velocity update" input of the pyro solver, it works for flip fluid sims but not for pyro sims, I am relatively new to Houdini and I can not figure out what I am doing wrong or even if this is the right approach to source POPs velocity for using in pyro sims. I have attached my hip file I would really appreciate any help. Regards Sina POPs_velocity_to_DOPs.hipnc Quote Link to comment Share on other sites More sharing options...
teratera Posted January 25, 2014 Share Posted January 25, 2014 Just convert your particles to a velocity volume and use Source Volume DOP. Couldn't be easier POPs_velocity_to_DOPs_fix.hipnc 1 Quote Link to comment Share on other sites More sharing options...
anim Posted January 25, 2014 Share Posted January 25, 2014 (edited) or just use Field Force DOP and as a second input plug SOP Geometry DOP (Set Always) reading your particles set Field Force DOP/Force Attribute to v and play with the settings Edited January 25, 2014 by anim Quote Link to comment Share on other sites More sharing options...
sinarhp Posted January 26, 2014 Author Share Posted January 26, 2014 Thanks alot teratera and anim, In the meanwhile I managed to get the same result by using a second "fluid source SOP" to source just the velocity of the particles and merge it with the density "source volume" in DOP, But using a "VDB from particles" seems like a more straight forward way of doing this, Also tried the "Field Force DOP" as well, it gives the same results but just with a tiny bit more tweaking! Thanks again guys really appreciate it Sina Quote Link to comment Share on other sites More sharing options...
houdiniMAN Posted January 28, 2014 Share Posted January 28, 2014 (edited) wait i'm lose how did u guys get it to work, I've been trying to do this for sometime now i'm don't really know anything about VBD can you example a little more what you did, and can this work on animated geo as well thank you Edited January 28, 2014 by houdiniMAN Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.