copernicusmuffin Posted April 11, 2014 Share Posted April 11, 2014 (edited) trying to find a way to mask out pyro or turn opacity off based on volume collision. not sure of its done in the shader or not. any suggestions? :] Edited April 11, 2014 by copernicusmuffin 1 Quote Link to comment Share on other sites More sharing options...
eetu Posted April 11, 2014 Share Posted April 11, 2014 Have you tried the Sink from Objects tool from the shelf? (Populate Containers tab) 1 Quote Link to comment Share on other sites More sharing options...
copernicusmuffin Posted April 11, 2014 Author Share Posted April 11, 2014 (edited) oh man. thanks eetu. is there a way to reverse the effect? for instance visible only when it has collided. Edited April 11, 2014 by copernicusmuffin Quote Link to comment Share on other sites More sharing options...
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