michaelb-01 Posted April 12, 2014 Share Posted April 12, 2014 I wanted to create an effect where an attribute could be transferred and then spread throughout the object - I found the scene on this page which worked great: http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=28148&view=next&sid=1030caf41e7f90f948b8db61b7222608 However I need to do the same sort of thing inside DOPs - I want to have some highly viscous fluid and melt it with another object then have the heat (or lower viscosity) spread from the point of contact. I've tried using a solver sop inside of a sop solver (connected to the particle motion of the flip solver) however this doesn't seem to work as the solver is using the previous frame so the simulation can never progress (I think thats whats going on). So I basically need to transfer my custom attribute before the pre-flip-solve. Is there a way to do this? I've attached a scene file with my current progress Thanks, Mike wax_melting_v02.hip Quote Link to comment Share on other sites More sharing options...
Skybar Posted April 12, 2014 Share Posted April 12, 2014 wax_melting_v02_dv.hipnc 1 Quote Link to comment Share on other sites More sharing options...
michaelb-01 Posted April 12, 2014 Author Share Posted April 12, 2014 So simple! Thank you so much David! Quote Link to comment Share on other sites More sharing options...
sergio Posted July 27, 2014 Share Posted July 27, 2014 David thank you for the file. I changed the parameters to binds and now it seems that the search attribute is propagating and simulating as it should. It wasn't working in H13 i dont know why. Thanks again. Quote Link to comment Share on other sites More sharing options...
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