Nicholas Yiallouris Posted April 16, 2014 Share Posted April 16, 2014 I'm trying to delete particles in the dynamics context and the delete node doesn't seem to like where I'm plugging it in. Is there a way to use a POP Wrangle and delete POP's that are in a certain group or above a certain height or reach a velocity threshold? Quote Link to comment Share on other sites More sharing options...
magneto Posted April 16, 2014 Share Posted April 16, 2014 I haven't tried this but have you tried removepoint function? That should work. Quote Link to comment Share on other sites More sharing options...
Neil78 Posted April 16, 2014 Share Posted April 16, 2014 From my limited understanding, vex can only effect the attributes....... Quote Link to comment Share on other sites More sharing options...
Skybar Posted April 16, 2014 Share Posted April 16, 2014 If you have "Reap Particles" turned on (on the POP Solver), you can just set the Dead attribute to 1 and it will kill that particle. Internally it has a Geometry Wrangle with the code: if (i@dead > 0) removepoint(geoself(), @ptnum); Quote Link to comment Share on other sites More sharing options...
luc255 Posted May 7, 2015 Share Posted May 7, 2015 Thx Skybar ! Quote Link to comment Share on other sites More sharing options...
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