nailcuter Posted May 1, 2014 Share Posted May 1, 2014 Hello I'm very new to Houdini and I have a question about whitewater rendering.The sim I am making is like a flood in a hallway (photo-realistically), I made this by create an emitter from fluid shelves tool, put some velocity on the source and add whitewater. The problem is the foam, spray, bubble appeared like fog when I rendered. I adjusted the smoke intensity and smoke density for the spray, added lights, changed mantra to physically based render but nothing works so far... I added particle birth on the whitewater sim, yet still the rendered whitewater looks like fog. I watched the waterfall tutorial, but it kindda skipped after creating the foam shader to comping... This is my test sim I wonder if anyone could advice ... Thank you! (working on Houdini 13.260) fail flood splash test.hipnc Quote Link to comment Share on other sites More sharing options...
kleer001 Posted November 14, 2014 Share Posted November 14, 2014 any news? Quote Link to comment Share on other sites More sharing options...
olivetty Posted February 25, 2016 Share Posted February 25, 2016 Did you ever resolve this? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.