Jump to content

white water rendering question


Recommended Posts

Hello

 

I'm very new to Houdini and I have a question about whitewater rendering.The sim I am making is like a flood in a hallway (photo-realistically), I made this by create an emitter from fluid shelves tool, put some velocity on the source and add whitewater.

 

The problem is the foam, spray, bubble appeared like fog when I rendered. I adjusted the smoke intensity  and smoke density for the spray, added lights, changed mantra to physically based render but nothing works so far...  I added particle birth on the whitewater sim, yet still the rendered whitewater looks like fog. 

 

I watched the waterfall tutorial, but it kindda skipped after creating the foam shader to comping... 

 

This is my test sim I wonder if anyone could advice ... Thank you! (working on Houdini 13.260)

fail flood splash test.hipnc

post-11136-0-49998800-1398908764_thumb.j

post-11136-0-83484000-1398908765_thumb.j

Link to comment
Share on other sites

  • 6 months later...
  • 1 year later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...