danylyon Posted May 7, 2014 Share Posted May 7, 2014 I wrote a skin shader recently and just released it on orbolt: http://www.orbolt.com/asset/_danylyon::PBR_skin (There's also a demo video) It's written in VEX, check out the help card with lot's of informations. The features are: Direct (single) SSS, optimized for skin. SSS from indirect sources for extra realism. optimized values for white skin and red blood, possible to change to black, green.. any color. Adjust absorption and depth of the SSS. Color correction of the skin maps. Add Skin, dermis and deep maps. Map to mask back scattering. Oily specular layer. Fine sparkle effect from microgeometry. Sheen, fuzzy layer. Displacement (b/w, vector space and tangent space). Shadow shader for colored shadow rims. Extra output variables: SSS, dermisSSS, deepSSS, backSSS. Output of Z (depth), uv, normal, position and velocity. Support for UDIMs. Attached are some WIP. 9 Quote Link to comment Share on other sites More sharing options...
Mandrake0 Posted May 8, 2014 Share Posted May 8, 2014 looks good, nice one :-) Quote Link to comment Share on other sites More sharing options...
Netvudu Posted May 8, 2014 Share Posted May 8, 2014 The shader looks terrific, and the I´m also grateful for the layered material which I use actively. I just don´t understand why authors keep on asking money for apprentice versions. In my opinion that´s the HUGE down side of Orbolt and why some of us don´t like it. I understand it is a prerogative of any asset author to ask money for it, by I´ve experienced MANY years of Houdini community where these kind of assets were free. Just saying... Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 8, 2014 Share Posted May 8, 2014 I just don´t understand why authors keep on asking money for apprentice versions. Never understood why people can't 'afford' to pay small amounts for work done by others. Quote Link to comment Share on other sites More sharing options...
MENOZ Posted May 9, 2014 Share Posted May 9, 2014 Never understood why people can't 'afford' to pay small amounts for work done by others. probably because you can afford it I just don´t understand why authors keep on asking money for apprentice versions. because orbolot is a platform for people who wants to be payed. shader looks nice tough. Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 9, 2014 Share Posted May 9, 2014 probably because you can afford it Anyone who cares to afford it can... $18 with a credit card @ 20% will cost ~$4 in interest per year/rolled monthly - this Skin Shader can be amortised for $1.82 per month for a whopping total of ~$22 over a year. You can find that at the local wishing well or footpath Quote Link to comment Share on other sites More sharing options...
danylyon Posted May 9, 2014 Author Share Posted May 9, 2014 The shader looks terrific, and the I´m also grateful for the layered material which I use actively. I just don´t understand why authors keep on asking money for apprentice versions. In my opinion that´s the HUGE down side of Orbolt and why some of us don´t like it. I understand it is a prerogative of any asset author to ask money for it, by I´ve experienced MANY years of Houdini community where these kind of assets were free. Just saying... Thanks. Glad to hear you like my other shader. Well I figured, the skin shader is much more of a niche shader, only few people ever render skin in houdini. And those who do are passionate about it (meaning they use it often). Apprentice or Not. I want to support those people, keep updating, have a working shader for new houdini versions. Which takes quite a bit of time and often authors of free assets can't be bothered to do that. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted May 9, 2014 Share Posted May 9, 2014 Fair enough. I appologize for side-tracking your thread, which should be about the shader itself and not about economy issues. Quote Link to comment Share on other sites More sharing options...
abvfx Posted May 9, 2014 Share Posted May 9, 2014 (edited) The shader is really flexible and im sure over time will be used more and more. Here is a couple of renders i did while Dany was developing it. The help also is very informative and not neglected in any way. Full Rez Full Rez Edited May 9, 2014 by abvfx 5 Quote Link to comment Share on other sites More sharing options...
MrBag Posted May 10, 2014 Share Posted May 10, 2014 Fantastic work. Any chance you can release for 12.5 or are you depending on 13 functionality? Quote Link to comment Share on other sites More sharing options...
danylyon Posted May 13, 2014 Author Share Posted May 13, 2014 (edited) It should work with 12.5 now aswell. I had to downgrade the OTL and it should be up on the orbolt now. Please try. Edited May 13, 2014 by danylyon Quote Link to comment Share on other sites More sharing options...
MrBag Posted May 19, 2014 Share Posted May 19, 2014 Tried it over the weekend and demo scene seemed to work as expected in 12.5 thanks for that. Quote Link to comment Share on other sites More sharing options...
danylyon Posted May 23, 2014 Author Share Posted May 23, 2014 MrBag: You're welcome. You might set the gamma manually (linearize) on the textures, as 12.5 doesn't do that automatically. Quote Link to comment Share on other sites More sharing options...
shpaceman Posted February 24, 2015 Share Posted February 24, 2015 If I put a bump map at oily bump map weird facet specular comes out like this. https://www.dropbox.com/s/tnspx6paqe7iz6m/Test.png?dl=0 I tried to find it's reason out but sadly failed. It might be because I'm newbie on houdini. Any clue about this problem? Quote Link to comment Share on other sites More sharing options...
pax Posted March 12, 2015 Share Posted March 12, 2015 (edited) Hi, this shader looks really great. I saw on orbolt that it's compatible with Houdini 12.5 to 13. Does it also work in 14? And if I purchase the shader, will I be able to dive in and look at all the nodes in detail etc.? Thanks in advance. Cheers Edited March 12, 2015 by pax Quote Link to comment Share on other sites More sharing options...
Sierra62 Posted March 13, 2015 Share Posted March 13, 2015 Hi, this shader looks really great. I saw on orbolt that it's compatible with Houdini 12.5 to 13. Does it also work in 14? And if I purchase the shader, will I be able to dive in and look at all the nodes in detail etc.? Thanks in advance. Cheers Hey Pax, I have purchased this shader and it works great. I have tested in Houdini 14 and it seems to work well. As far as diving in to see how it is made, this shader and his regular PBR shader are entirely written in VEX not using the traditional vop network. The great thing with it being VEX is that it is much faster than vops. cheers. Quote Link to comment Share on other sites More sharing options...
pax Posted March 13, 2015 Share Posted March 13, 2015 Thanks a lot, Cody Quote Link to comment Share on other sites More sharing options...
JoakimO Posted March 3, 2016 Share Posted March 3, 2016 (edited) I just purchased the shader for use in Houdini 15, and I can't seem to get it working. First of all, is there a demo-scene somewhere that I could try to see if it will work? The "help" displays an internal error, so I can't find out if there is anything in there that can help me :-) Currently all I get is a white shape, or only the alpha. I have tried assigning maps on all slots. but that didnät do anything. I am really looking forward to render som nice PBR skin. Hope someone can help me. Edited March 3, 2016 by JoakimO Quote Link to comment Share on other sites More sharing options...
danylyon Posted March 8, 2017 Author Share Posted March 8, 2017 On 3/3/2016 at 10:30 PM, JoakimO said: I just purchased the shader for use in Houdini 15, and I can't seem to get it working. First of all, is there a demo-scene somewhere that I could try to see if it will work? The "help" displays an internal error, so I can't find out if there is anything in there that can help me :-) Currently all I get is a white shape, or only the alpha. I have tried assigning maps on all slots. but that didnät do anything. I am really looking forward to render som nice PBR skin. Hope someone can help me. If you download the asset from orbolt, it should download an (ugly) head demo. The maps for it are here: http://www.seven-visions.com/tools/skin_demo_01.zip, you need to put them into the same directory (or re-link them) For a better looking demo, try: http://www.seven-visions.com/tools/skin_head_demo.zip The help should be fixed in the build I recently uploaded. Quote Link to comment Share on other sites More sharing options...
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