avak Posted May 20, 2014 Share Posted May 20, 2014 Hi All, Here I attached a piece of object from a structure built in 3Dsmax and is going to import inside houdini the problem is when I have lights with shadows enabled the render is looking strange, I guessed it is from normal and I tweaked its normal by facet node , no result. would you kindly take a look see what else I can do to get rid of this error? please hit render and see what error I am getting,. Thanks stair_bad_02.hip Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted May 20, 2014 Share Posted May 20, 2014 You geometry is big. I had to scale it to 0.001 to see ortho grid at all. Once scaled down it renders OK. Make sure that you have export scale set correctly in MAX. Quote Link to comment Share on other sites More sharing options...
avak Posted May 20, 2014 Author Share Posted May 20, 2014 You geometry is big. I had to scale it to 0.001 to see ortho grid at all. Once scaled down it renders OK. Make sure that you have export scale set correctly in MAX. Thanks for the tip, actually I cant touch the scaling and transform of the mesh , it is part of a complex structure and all camera , character animation all done and passed to me to lighting, I just cant figure out how to solve that shadow problem on the mesh, the mesh I think all its normals are ok , might it be a bug ? Quote Link to comment Share on other sites More sharing options...
eetu Posted May 20, 2014 Share Posted May 20, 2014 Yeah, because of your scale you need to increase your ray bias at /out/mantra_ipr->Properties->Shading->Raytracing Bias. 0.01 seems to be fine. Quote Link to comment Share on other sites More sharing options...
avak Posted May 20, 2014 Author Share Posted May 20, 2014 Yeah, because of your scale you need to increase your ray bias at /out/mantra_ipr->Properties->Shading->Raytracing Bias. 0.01 seems to be fine. I changed the bias as you suggested and those errors disapeared , Just curios in what else situatations I need to concider changing raytracing bias? . Thanks Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted May 20, 2014 Share Posted May 20, 2014 Just curios in what else situatations I need to concider changing raytracing bias? http://odforce.net/wiki/doku.php?id=raybias Quote Link to comment Share on other sites More sharing options...
avak Posted May 20, 2014 Author Share Posted May 20, 2014 http://odforce.net/wiki/doku.php?id=raybias Thanks for the link, and my last question is , is it possible to set different amount of ray bias on each object separately. I realized there is vm_raybias inside rendering parameters/shading , is it for this purpose to set raybias on each object ? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted May 20, 2014 Share Posted May 20, 2014 You can set individual shadow bias per light when using Depth Map Shadows. The IPR viewer wont show these by default - it will use Raytrace shadows, but the Mplay render will. You can turn on DepthMap shadows in IPR by adding the Preview folder options to Mantra, then uncheck 'Always Use Raytraced Shadows in Preview' Quote Link to comment Share on other sites More sharing options...
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