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Rendering points, with varied normals


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Hi

I am rendering some scattered points on a surface and I want to vary the shading a bit.

I'd imagine this variation would be possible by altering the normals on the points. But setting the normal to different directions doesn't change anything on the render.

Am I mistaken for this approach, or am I missing something?

 

I've attached a test file where I setting N with a random function

 

thanks

 

 

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