ch3 Posted May 20, 2014 Share Posted May 20, 2014 Hi I am rendering some scattered points on a surface and I want to vary the shading a bit. I'd imagine this variation would be possible by altering the normals on the points. But setting the normal to different directions doesn't change anything on the render. Am I mistaken for this approach, or am I missing something? I've attached a test file where I setting N with a random function thanks Quote Link to comment Share on other sites More sharing options...
eetu Posted May 20, 2014 Share Posted May 20, 2014 The attachment didn't get through, but the parameter you're most probably missing is Render->Geometry->Use N For Point Rendering on your OBJ node. Quote Link to comment Share on other sites More sharing options...
ch3 Posted May 20, 2014 Author Share Posted May 20, 2014 oh yeah, it works! thanks for that Quote Link to comment Share on other sites More sharing options...
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