Diego A Grimaldi Posted July 8, 2014 Share Posted July 8, 2014 Hey everybody, I'm sure there must be a pretty straight forward solution to this problem, but I just can't seem to wrap my head around it. I have found ways to do camera culling in SOPs but I still can't find a way to do it in DOPs. I've looked all over forums but I couldn't find anything. Specifically I'm trying to do a camera cull on a smoke sim in DOPs. Any help would be greatly appreciated. Thanks in advance. Diego Quote Link to comment Share on other sites More sharing options...
Shinjipierre Posted July 8, 2014 Share Posted July 8, 2014 Create a sink volume using the frustrum of the camera or just by parenting it to the camera Quote Link to comment Share on other sites More sharing options...
loudsubs Posted July 8, 2014 Share Posted July 8, 2014 The way I do it, is to break the fluid resize node in DOPs, then go inside the sop solver, and add a clip to the end of the chain. You can build a tool to clip the frustrum that will work even better than this example, but this should give you an idea... check the teal nodes clipfluid.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted July 8, 2014 Author Share Posted July 8, 2014 @Remi: I ended up using Loudsubs method @Loudsubs: Thanks man, it worked like a charm! Thank you for color coding too, it made it even easier Quote Link to comment Share on other sites More sharing options...
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