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Showing results for tags 'cull'.
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Hey guys I'm currently playing around with Houdini so please excuse any silly questions. At the moment I'm trying to figure out if I can cull/delete any particles that aren't bound by constraints in my sand solver test. The setup is pretty basic but those pesky particles that fall off like debris aren't what I was trying to achieve; I kinda just wanted it to split into two separate pieces. Not sure how to approach it, but will try to read around it and figure it out. Any help would be amazing though! Thanks in advance
Hey everybody, I'm sure there must be a pretty straight forward solution to this problem, but I just can't seem to wrap my head around it. I have found ways to do camera culling in SOPs but I still can't find a way to do it in DOPs. I've looked all over forums but I couldn't find anything. Specifically I'm trying to do a camera cull on a smoke sim in DOPs. Any help would be greatly appreciated. Thanks in advance. Diego